Art Director · Editor
The visual narrative centers on a subversive character clad in an avant-garde, floor-length hair costume paired with a custom-engineered 3D-printed spiked mask. The project is a technical art direction and post-production showcase, placing complex physical fashion assets into digitally fabricated, surreal landscapes.



As Art Director for the post-production stage, my focus was on establishing a cohesive, cinematic visual tone across the entire series. The imagery relies on an uncomfortable aesthetic tension: balancing the soft, overwhelming texture of the floor-length hair garment against the rigid, weaponized geometry of the custom 3D mask.
By controlling the relationship between the model's performance and the final frame composition, the direction ensures the project reads as a high-end, fashion-forward character study rather than a traditional studio portrait.
Moving away from the original studio background, I composed the subject into surreal, desaturated environments filled with misty, atmospheric depths and distorted perspective lines.
The editing process required meticulous compositing to seamlessly integrate the physical hair fibers, the hard metallic highlights of the mask, and the digital fog — resulting in a series of polished, museum-quality visual assets.

